Elban for example might have a demonic stat of 80% or even 100%. The same weapon however will not be able to overcome let's say something more evil than a regular zombie. Recall the highest elemental score determines the monster's type. So in effect this weapon becomes strong against two types of monsters, demonic AND holy. But since its evil is so wretched (as 160% - 50% demonic attribute of the monster > 100%), it actually does 150% damage as if it's a holy weapon. This weapon, a demonic weapon, will normally do 50% damage against the example zombie. There are special crafting methods involved here to breach the normal 100% elemental rule. Let's say we have a weapon that is so dripping with evil, even the evil monsters cower in its presence. However there are exceptions to this rule, called Elemental overload (think critical block). A demon weapon will do 50% damage and the rest will do 100% damage. So the Holy Avenger will do 150% damage to the example zombie. Thus some weapons will be more crit prone while others are not so much. Basically the base critical chance of a weapon that is modified by player's CR rating. Monster can have multiple elemental attributes, its type is determined by the highest elemental score.Ī weapon can also have multiple elemental attributes, its type is determined by the highest elemental score.Ĭritical Base: 5% oops, another attribute I inserted here. Holy will do 150% against Demonic and vice versa.Įlement is strong against itself, thus Ice damage will only do 50% damage against Ice based monster.Įlement will do normal 100% damage against other elements. Earth will do 150% against Ice, and Ice will do 150% against Fire. Holy > Demonic > Holy (so they are weak to each other).įire damage will do 150% damage against the element it is strong against, in this case Earth. A fire monster should not fear flame as much but weaker to ice etc.Įlements: Fire, Ice, Earth, Holy, Demonic (was thinking negative but we got demons already so, Demonic it is). Monster attributes, add Critical weakness (see the other post about go big or go home), and elemental attributes.Įlemental attributes: All things are made up of elemental materials/forces. I will keep it high level and rough on purpose. A new ingredient based crafting system is coming to replace the current one. Crafting has the potential to be the true end game content.
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